Apr 13, 2009, 02:24 AM // 02:24
|
#1
|
Lion's Arch Merchant
Join Date: Sep 2007
Guild: It's Over Nine Thousaaaaand
Profession: Mo/E
|
Soulrending Shriek
In my opinion, and probably of many others, this skill is waaaay too imbalanced. First of all, it's a skill and not a spell. There's absolutely no way to prevent it and it removes an enchantment and causes an 8 second daze. Which means enchantments like shadow form and spell breaker can easily come off.
It's obvious that this skill was intentionally designed to prevent farming, which is kind of disappointing. Well I have a request on how to make this skill a little less "wtfpwned" and make farming a bit easier (but still hard to an extent).
- Make it a spell.
- Reduce the daze duration. It's not very fun when a group of 10 of these assholes ambush your group, dazing all your eles and monk while getting knocked down almost every 2 seconds. I was using triple necro vanquish with 2 monks, 1 warrior, 1 ele and me (assassin). They killed us all in about 20 seconds, I've never died so fast with this team.
- Increase the recharge.
- Reduce the density of creatures that have this skill in 1 mob. 10 is just ridiculous.
I know that not every place in the game needs to be farm-able, and I'm not complaining about the lack of the ability to farm these guys. It's still excessively difficult even with a balanced team. Just a slight nerf would be fine.
Good day.
Last edited by Sypherious; Apr 13, 2009 at 02:32 AM // 02:32..
|
|
|
Apr 13, 2009, 03:38 AM // 03:38
|
#2
|
Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
|
/notsigned. Dont over pull. I don't see how they are that hard to kill. They have like 0 armor
|
|
|
Apr 13, 2009, 03:40 AM // 03:40
|
#3
|
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
|
Quote:
Originally Posted by Sypherious
- Reduce the density of creatures that have this skill in 1 mob. 10 is just ridiculous.
|
Only issue I see. Mobs that have this skill sure have a lot of them.
Granted, those mobs still aren't that tough of mobs. Most of the time when I fight Incubi, I remember them all flying away once my team killed one of them. Spike one dead, regroup, kill the rest when they come back. Skill doesn't need a nerf, PvE is too easy anyway.
/notsigned
|
|
|
Apr 13, 2009, 03:43 AM // 03:43
|
#4
|
Krytan Explorer
Join Date: Oct 2007
Location: just chillin
Guild: Omg Gwen Is Legal [EotN]
|
and [shadow form] [cry of pain] [save yourselves] and 90% of the other PvE only skills aren't imbalanced?
This is a QQ thread through and through. plenty of people have done all these dungeons in NM and HM.
no change is needed.
if you're running Sabway, just fit in [Foul Feast]and [plague sending]....at least [foul feast]
|
|
|
Apr 13, 2009, 05:52 AM // 05:52
|
#5
|
Lion's Arch Merchant
Join Date: Dec 2006
Location: "Flame Shield On!"
|
1. No, don't take [Foul Feast], it's baaad on a triple necro builds.
2. Subway sucks compared to discord anyway and the difference is even bigger in HM.
3. The double N/Rts in Discord Spam remove a lot of conditions in a flash - [Mend Body and Soul] [Recovery] .
4. PvE is easy as it is, what's next, no monsters above lvl 20?
Edit: lol I've just saw you're avatar, anyone with [Shadow Form] as their avatar shouldn't have a say about anything in PvE. Anything.
Last edited by Ratson Itamar; Apr 13, 2009 at 07:00 AM // 07:00..
|
|
|
Apr 13, 2009, 06:18 AM // 06:18
|
#6
|
The Greatest
Join Date: Feb 2006
Profession: W/
|
You have powerful PvE skills, monsters have powerful monster skills. Unless they're planning on nerfing powerful PvE skills, they shouldn't nerf powerful monster skills.
Besides, it's only a major issue if your party is bad, and bad parties should have a hard time completing dungeons. If you're playing with a good team, it's not hard to deal with. So no, I don't think it needs to be nerfed.
|
|
|
Apr 13, 2009, 07:01 AM // 07:01
|
#7
|
Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
|
I agree that Soulrending Shriek is kind of overpowered mainly because of numbers. Like fighting 7-8 worms. Solo it's not even a threat. But this skill is caster hate which would be no problem if there wasn't so many of them.
Hmmm, overpowered skill + numbers = [cry of [email protected]]?
|
|
|
Apr 13, 2009, 12:22 PM // 12:22
|
#8
|
Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
|
It's a counter for farmers ,mainly the ones employing [shadow form]
|
|
|
Apr 13, 2009, 01:04 PM // 13:04
|
#9
|
Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
|
Quote:
Originally Posted by Songbringer
/notsigned. Dont over pull. I don't see how they are that hard to kill. They have like 0 armor
|
QFT.
They are stupid , send only 1 player/Hench to recieve most damage or u can simply use your brain to control aggro and reposition the team.
Foul Feast , Cautery Signet and many other skills that pwn them are allowed . GL
|
|
|
Apr 13, 2009, 01:11 PM // 13:11
|
#10
|
Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
|
Quote:
Originally Posted by Sypherious
I was using triple necro vanquish with 2 monks, 1 warrior, 1 ele and me (assassin).
I know that not every place in the game needs to be farm-able, and I'm not complaining about the lack of the ability to farm these guys. It's still excessively difficult even with a balanced team. Just a slight nerf would be fine.
|
Smack my bitch up!
Thus, less bitches, more manly men please.
|
|
|
Apr 13, 2009, 01:18 PM // 13:18
|
#11
|
Atra esternà ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
|
lmao, they should put skills like this all over every dungeon to stop all the dungeon runs ;-) make it where u have to dungeons as a team the way it was intended to be. this skill is minor against a full team. it just rapes the two largest farming elites that u mentioned, lmao, SB and SF
|
|
|
Apr 13, 2009, 01:32 PM // 13:32
|
#12
|
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
|
Does it stop people from playing the game? Nope, not even close. Only thing it causes a problem with is people trying to 'run' or 'farm'. Considering this is a multiplayer game, not a 'running' or 'farming' game, I see no problems with it. In fact, I think they should add some more Incubi pops to some of the dungeons.
|
|
|
Apr 13, 2009, 03:46 PM // 15:46
|
#13
|
Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
|
Only on extremely rare occasions will I agree that PvE needs to be made easier. Sadly, this is not one of them.
/notsign
|
|
|
Apr 13, 2009, 04:00 PM // 16:00
|
#14
|
Frost Gate Guardian
Join Date: Nov 2005
Location: Staring At my computer
Guild: Knights an Heroes
Profession: Mo/
|
/notsigned
I support adding this skill at random locations around underworld to stop the current "speed clear". Much like the dieing nightmare (with rend enchantment) was added to stop the 55 monk solo farm.
Of course I also know I will get flamed by the "UWSC is the only thing I play" crowd for even suggesting that. But it doesn't change 30 minutes to complete means the Underworld IS NOT ELITE.
|
|
|
Apr 13, 2009, 04:52 PM // 16:52
|
#15
|
Wilds Pathfinder
Join Date: Jul 2007
Guild: [IG]
Profession: R/
|
As often as I've seen these little groups I've never really paused long enough to notice that they use a wtfpwned skill , they just never seemed like a particularly difficult group to kill quickly.
|
|
|
Apr 13, 2009, 06:03 PM // 18:03
|
#16
|
Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
|
Quote:
- Reduce the daze duration. It's not very fun when a group of 10 of these assholes ambush your group, dazing all your eles and monk while getting knocked down almost every 2 seconds. I was using triple necro vanquish with 2 monks, 1 warrior, 1 ele and me (assassin). They killed us all in about 20 seconds, I've never died so fast with this team.
|
As a monk, I would like to say that I've never had a problem. Maybe they made things a little harder for me because they'd strip prots, but that was it. The challenge was fun, really.
|
|
|
Apr 14, 2009, 06:57 PM // 18:57
|
#17
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Yes, it is unbalanced. But that's on purpose. It is a monster skill. Monsters are unbalanced. You'll never see something like Fingers of Chaos in PvP.
It's a skill meant to affect mostly casters. So all you have to do is stay away while all the attention is in other members of the party, like Rangers, Warriors or Paragons, and minions.
On top of that, the Succubi ten to flee battle and come back after a bit, so you can easily pull them one by one and deal with them calmly.
Succubi are ambushers, so they are only a threat to rushers.
The only change I would make to the skill is changing it to a Shout, since it IS a shout. Then all you would need to use is a some necromantic silencing tricks if you are so worried about it.
|
|
|
Apr 14, 2009, 08:18 PM // 20:18
|
#18
|
Academy Page
Join Date: Jul 2008
Guild: <none>
Profession: E/
|
I main as an ele and have done all dungeons on HM. Whenever I know my party is close to a spot where these little nuisances appear, I inform the party and ask that we stop and prepare. As an ele, "prepare" for me, means: let all enchantments on me expire. I have no attunement or whatever, but IMO that's a fair price to pay since no enchant means no daze (soulrending shriek only causes daze if the target was enchanted). Minus the daze, it's just 40 points of armor ignoring damage which isn't a big deal.
|
|
|
Apr 14, 2009, 10:16 PM // 22:16
|
#19
|
Furnace Stoker
Join Date: May 2006
Profession: R/
|
Quote:
Originally Posted by Sypherious
In my opinion, and probably of many others, this skill is waaaay too imbalanced. First of all, it's a skill and not a spell. There's absolutely no way to prevent it and it removes an enchantment and causes an 8 second daze. Which means enchantments like shadow form and spell breaker can easily come off.
It's obvious that this skill was intentionally designed to prevent farming, which is kind of disappointing. Well I have a request on how to make this skill a little less "wtfpwned" and make farming a bit easier (but still hard to an extent).
- Make it a spell.
...
|
WTF? Your first suggestion was to take away the one thing that the skill needs to do what it was designed to do.
|
|
|
Apr 15, 2009, 03:04 AM // 03:04
|
#20
|
Forge Runner
Join Date: Aug 2006
Profession: R/
|
Quote:
Originally Posted by BulletStopper
/notsigned
I support adding this skill at random locations around underworld to stop the current "speed clear". Much like the dieing nightmare (with rend enchantment) was added to stop the 55 monk solo farm.
Of course I also know I will get flamed by the "UWSC is the only thing I play" crowd for even suggesting that. But it doesn't change 30 minutes to complete means the Underworld IS NOT ELITE.
|
Lol make Rend Enchantments a skill =P bye bye shadow form
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:26 AM // 11:26.
|